


The
Immortal
THE LEAGUE REGISTRATIONS & PAYMENTS
LEAGUE RULES & REGULATIONS
GAME SCHEDULING THROUGHOUT THE LEAGUE
Entry fee (Per Team)
- R200 per person, therefore its R1000 per team.
- No additional payments have to be made for reserves
Teams can register for the various leagues on our Registrations page on our website. A Team can only register once per league, and should be done by the team captain. Full payment is to be made within the first week of the month before the league kicks off. Failure to do so will mean that your team will be taken off the roster, meaning that a new slot will be open to someone whom hasen't registered yet.
There is no limit as to how many leagues your team can register for throughout the year.
To complete your registration, please make your payment via EFT or cash deposit into the following account :
Bank : FNB (First National Bank)
Account name : The National Tournament
Account type : Business Account
Account number : 62565484335
Branch code : 254905
Reference : (Your registered team's name, followed by the league name)
- Example of a reference "Ant Squad Perseus league"
*Please keep in mind, that after you have successfully registered and paid, you will be required to participate in the entire league, and take part in all the games and stages as required.
*If you choose to not participate after successful registration, no fee's will be paid back to your team, as this forms part of the total prize pool.
*Withdrawals from the league/tournament after successful registration will not result in the return of your registration fees.
*Registration fees are non-refundable.
When making payements for the league you are entering into, please use your teams name as the reference, followed by the league name you are entering into.
Once all the registrations have been made, the teams will be displayed in the Fixtures window. Once you see which team you are competing against, it will be both teams responsibility to create and schedule the matches on the designated days between the designated times.
Here follow the play-off dates and times for ALL LEAGUES :
Tuesday Nights - 8pm to 12am
Thursday Nights - 8pm to 12am
Sunday Nights - 8pm to 12am
*The games consist of the best of 3. Teams will be required to play all 3 games, unless a team has won the first 2 games, then a winner is already decided, therefore the third game is not needed.
*The play-off structure is double elimination, except for the final.
*After each game, it is both teams responsibility to send screenshots of all 3 games to :
info@thenationalsa.com (Subject line of the email - "Team name VS Team name" Eg. "Sycthe VS Vipers")
*Note that all teams will be required to be available on each of these days between each of these times throughout the entire competition, as even if a team loses, they will keep on playing all the rounds throughout the league for our ranking system to be accurate.
*If a team cannot make the designated times, that team will automatically lose that round
*If both teams cannot make the designated times, it will be seen as a double loss for both teams. Next day rescheduling will not be accepted, and please understand this as it delays the fixtures, which results in a delay in the entire leagues. We are operating on a tight schedule, so please keep this in mind, and keep your reserves on standby.
Registrations
- A team can only register for a specific league once.
- A team can register for every league, and is not limited to only one a year.
- Teams have to provide all the details in the registration form, including all team members with reserves, to a maximum of 10 people.
- After registrations, details will be sent with payment information from info@thenationalsa.com. After that, payments have to be made within that week to ensure your position in the league.
- The registrations must include the team's online name's, and the captain's Steam ID aswell.
Cash prize payouts
- The winning teams captains will be contacted if the team is receiving any cash prizes.
- The team captain will then have to send us their banking details for an EFT to be made.
- It is the team and the captains responsibility and choice on how the money is to be split between the members of that team.
- Payments will be made within the first week after the final's have been played.
- Total advertised cash prize is subject to the amount of teams that have entered the different leagues.
- Advertised total cash prize is if all the slots have been filled.
- In the case of league commencement and all slots are not filled, total prize pool will be subject to a percentage of total teams compared to total prize money as discussed in our "Cash Prizes" section of how our prize pools are compiled.
Game Scheduling & Team members
- Once the fixtures are posted on our site, it will be the teams responsibility to contact the opposing teams, and be ready on the designated times as stated above.
- The team has to communicate which team will create a lobby, and then it is their responsibility to invite the opposing team to that lobby.
- There are 3 rounds, therefore the teams play best of 3.
- If a team wins the first 2 games of the 3, then it is not necessary to play the third one.
- After each round it is both teams responsibility to take screenshots and email each rounds final score to us at : info@thenationalsa.com
- In the case of a team unable to join the other teams lobby, it has to be proved, without a doubt, that the team has been compromised and therefore could not join.
- If a team is found to have been distructive in the creation process of a lobby, and not allowing the other team to join, that team will be banned from all leagues indefinitely.
- Only players registered in their teams are allowed to play for their team
- If a player with a different name playes for a team whom havent registered that player, that team automatically loses, even though that team might have won the best of 3 rounds.
Game Modes and gameplay
- All game modes during the various leagues have to be the following :
*Captain's Mode - Two players, one from each team (blue for radiant, pink for dire), take turns banning and picking Heroes for their team. Banning a hero removes it from the pool, making it unavailable to pick for either team.
If a player Disconnects
- If a player disconnects during picking phase, and it is a valid disconnect, like loadshedding, or running out of Data, or thinking our entire team disconnected, the picking phase will have to carry on, and then the game will have to be restarted by means of All Pick, and you will have to pick the same heroes as during captains mode.
- If a player disconnects during the game, you will be allowed to pause for a maximum of 5 minutes. In this time, the team can either tell that player to restart his pc/internet, and reconnect, or get one of the subs to log into that players steam account and join and play as him
- If a player rage quits, that round will not be replayed, and the outcome will count.
- If a player disconnects, and a dota 2 update is required before dota can be started up again, we ask the players to please be patient while the update continues. If the update is too big, for example 500mb, then that game will have to be played without that person, and the outcome will count.